ZombieMirror - The App Store's first true live-video Augmented Reality (AR+) face tracking app.

by Adam Vahed 27 April 2011 01:50

Instantly transform yourself into a ravenous, brain-hungry zombie and join the ranks of the undead with the App Store's first true live-video Augmented Reality (AR+) face tracking app. Get it here.

This is more than just image manipulation… Blurring the line between reality and fantasy, ZombieMirror uses cutting-edge AR face recognition to track your movements and perform frightening undead transformations, all in real-time.

Configure your undead identity with maggot-infested wounds, dangling bloody eyeballs, skull-embedded axes and machetes, and much more. There's enough zombie combinations to last an undead lifetime.

Whether it's a zombie you or an undead friend, take photos of the action and share the horror on Facebook or via email. Save photos to your camera roll, or even assign them as friends' contact pictures for an undead fright every time they call!

WARNING: in the event of a zombie apocalypse and your inevitable degeneration into zombiehood, ZombieMirror will only serve to make you an even freakier zombie. Please seek urgent medical attention in the form of a shotgun blast to the face.

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Face Tracking | Mobile

New Black Eyed Peas Video showing Augmented Reality on a BlackBerry PlayBook

by Adam Vahed 1 December 2010 00:35

The latest video from the Black Eyed Peas, entitled “The Time (Dirty Bit)”, shows some cool Mobile Augmented Reality, seemingly happening on the new BlackBerry PlayBook – RIM’s answer to the iPad.

Checkout the video, from around 2:13 onwards:



Of course, in the video, all of the AR is all applied post production – it’s not real! However it does hint that the PlayBook will have some kind of AR feature built in, or at least that the device will be AR capable.

Unless you are Will.I.Am you’ll need to wait until March 2011 to get your hands on a PlayBook, so I guess we’ll have to wait until then to see what it’s really capable of.

In the meantime, in case any of the Black Eyed Peas are reading this, why settle for post-production video tricks when you can have the real thing right now?! What is in the video is totally possible on existing Android tablets using Total Immersion’s powerful D’Fusion system. So if you’re out there, why not give us a call?

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Marker-less Tracking | Mobile

Augmented Reality on a very big scale

by Adam Vahed 28 November 2010 01:05

Augmented Reality is great for helping people get a feel for a product without actually getting their hands on it. We’ve all seen some great examples, where you hold a marker in your hands and up pops a 3D rendering of the product. But what happens when the product in question is several hundred metres tall?

This didn’t stop André Fogaça from Rossi construction in Brazil, who figured that if a small printed marker can be used to show a small 3D model then he’d simply scale up the marker to show a much larger model. In this case the the ‘Fibrasa Connection’ development – a huge tower block!

So this is just what he did, printing an enormous marker (over 10 metres square) and placing it on the site where his company was due to build the tower. He then hired a helicopter to fly round the site, and used his web-cam equipped notebook to run the AR software. Great thinking André!

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Marker-less Tracking

Total Immersion Enters Into Strategic Alliance with Adobe

by Adam Vahed 14 November 2010 00:58

Bruno Uzzan, CEO and Co-Founder of Total Immersion, made this important announcement during his keynote presentation, at AR Immersion 2010 in Los Angeles this week.

The collaboration between Adobe and Total Immersion will foster optimization of Total Immersion’s D’Fusion software platform for developers and companies using the Adobe® Flash® Platform, of which there are many (over three million at last count).

Flash has an enormous user-base, with over 98% of internet-connected PCs worldwide having the Flash player installed. This alliance will considerably accelerate the market penetration of augmented reality applications, and will take Flash-based AR well beyond the confines of the current black and white marker-based systems.

Under the collaborative relationship, Total Immersion and Adobe will work together to help ensure the Flash Platform is enhanced for the development of professional AR experiences, providing seamless playback on any platform that supports the Adobe Flash Platform runtimes.  Total Immersion also plans to leverage the new ‘molehill’ Flash Player and Adobe AIR 3D APIs when they are made available in future releases of the runtimes.

AR Immersion 2010 Keynote: Special Guest Session with Adobe - Part 1

AR Immersion 2010 Keynote: Special Guest Session with Adobe - Part 2

If you’d like us to develop a Flash-based AR solution for you, we’re ready and waiting, so feel free to get in touch today!

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Face Tracking | Marker-based Tracking | Marker-less Tracking | Mobile

Mattel's Rock 'Em Sock 'Em Robots revitalised as a new Augmented Reality game on Android mobile phones

by Adam Vahed 10 September 2010 03:36

Rock'em Sock'em Robots is a two-player boxing game that was first manufactured by the Marx toy company in 1964. It features two robots that fight each other, using simple mechanical manipulation to allow the players to control their robot. The game is won when one of the opponents loses their head - the robot that is, not the player!

A number of different versions have been produced since then, and the game has sold in the hundreds of thousands, becoming something of a minor pop-culture phenomenon.

In 2000, a remake of the classic version was developed by Mattel, at approximately half the size of the original model. You can still buy this (at the time of writing) from Mattel's ecommerce shop.

Now Mattel are enabling a whole new generation to experience the Rock'em Sock'em Robots game, but this time via Augmented Reality on an Android SmartPhone!

Augmented Reality implementations on SmartPhones have actually been around for a while, but have tended to be somewhat basic graphics-wise, using floating tags to indicate points of interest. There have been examples using 3D graphics, but the limited processing power and display capabilities of mobile devices has made for a less than ideal experience... until now that is.

Mattel's AR Rock'em Sock'em Robots game features graphics that are more akin to what you would expect from a desktop Augmented Reality experience, and it enables a high degree of user interaction by using two phones to control the action - one for each player.

The game is the first incarnation of a sophisticated AR development system by chipset manufacturers Qualcomm, running on an Android 2.1 handset with a Snapdragon processor. This game has essentially been created to demonstrate the potential of this system, however it is not available yet commercially, sadly.

We will however start to see more engaging and graphically rich mobile Augmented Reality experiences like this start to appear over the coming months, as SmartPhone hardware and software continues to improve - so watch this space!

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Marker-less Tracking | Mobile

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